New • Multiplayer Labs

ArcadeForge — prototype, polish, publish

Ship playable slices that hook players in moments. Rapidly iterate visuals, rules and social ladders with a toolchain built for loops, not lectures. Launch cross-platform sessions and watch sessions become rituals.

Teaser A quick snapshot of the platform.
HUD • v1.9

ArcadeForge blends rapid prototyping, curated optics, community challenges and live play metrics to turn early loops into sticky experiences that travel across friends, feeds and storefronts.

ArcadeForge hero illustration

Loop Lab

Tweak rules, tune pacing, and preview retention curves live without code. Snap prototypes into sessions in seconds.

Optics Studio

Curated shader packs, pixel palettes, and HUD kits so visuals read fast at any scale. Arcade vibes, modern fidelity.

Social Ladder

Built-in scoring, reward plumbing and light economies for social bragging. Leaderboards, seasons, and challenges.

Snapshots from the labs

A quick tour of playable frames and HUD experiments created by our community and partners.

Playable session screenshot

Arcade Palette

Sprite sheets and mask layers let teams test readability across devices. Small changes, immediate results.

LRalpha

What early labs say

"We cut prototyping time from weeks to hours. Players love the ritual loops and the social ladder keeps sessions alive." — Studio Marlowe

How it works — three quick moves

1. Sketch

Drop rules and assets into a live canvas and run a session immediately.

2. Polish

Tune visual rhythm, add small rituals, and configure scoring to favor repeat plays.

3. Share

Publish a playable slice to the hub, invite testers, and measure second sessions.

Launch a playable prototype

Free tier for solo creators. Ship sessions that feel finished.

FAQ

Do I need code?

No. Visual rules and parameter sheets let designers prototype core loops immediately. Advanced hooks accept small scripts.

How do scores persist?

Lightweight cloud state stores ephemeral runs. Export or connect to your telemetry for deeper analytics.

Talk to the lab team